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Old Nov 25, 2005, 07:23 PM // 19:23   #61
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Quote:
Originally Posted by Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...
I dont get it either.

Even if amount healed for energy cost was the issue, with breeze you cast it on someone taking damage and it stops their health dropping, slows it down or even regens without over healing. you dont have to worry about that person instead of waiting for their health to drop again to re-heal. One of the best heals for a monk IMO.
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Old Nov 25, 2005, 07:47 PM // 19:47   #62
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No one ever said all skills were equal. But there are no rediculously overpowered skills. There are tons of crappy skills that no one should ever use, and then the other half of the game is the viable skills library, and of these, none are more powerful than the rest.
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Old Nov 25, 2005, 08:47 PM // 20:47   #63
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How about we stay on the original topic....go to the skills forum if you want to compare healing skill...
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Old Nov 25, 2005, 11:51 PM // 23:51   #64
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urban legend= mesmers suck in pve
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Old Nov 25, 2005, 11:57 PM // 23:57   #65
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Urban Legend: You can reduce healing to equations.
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Old Nov 25, 2005, 11:57 PM // 23:57   #66
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Every update or nerf from ANet is there to mess over farmer/soloist/you personally.
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Old Nov 26, 2005, 12:49 AM // 00:49   #67
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urban legend : there is infact a GW god and er: 7 is just him smiting you for being a bad person


not thats soooo true
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Old Nov 26, 2005, 01:14 AM // 01:14   #68
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Quote:
Originally Posted by Gwen
Common urban legend: Gwen is dead.
I am obviously not dead... or am I?

EEEK GHOST GWEN !!!!!

Heres few

"Ax is better then Sword"

"Ax does more damage then sword"

"Everyone who uses sword is a noob"

Dang IWAY Ax Noobs

"Only Monks and Warriors can solo-farm"

To anyone who says that use the search button you'll find some interesting builds.
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Old Nov 26, 2005, 01:26 AM // 01:26   #69
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Quote:
Originally Posted by Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...

At 12 healing, it heals 160 points in 10 seconds for 10 energy.
By contrast, two Orizons give you 120 points for 10 energy.

That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor.
At 16 healing, orison is far superior to breeze, since you get ~70 health per orison plus divine favour bonus. The big thing, though, in a more general sense is that there aren't really any situations where breeze can be used that another, cheaper, better, healing spell couldn't be. The guy is poisoned/bleeding/diseased/burning? Dwanya's kiss or mend ailment will do better than breeze. The guy is getting beaten by repeated physical attacks? Healing seed will do better. The guy is suffering under massive degen from a necro? For 5 more energy than breeze, hit him with convert hexes.

If you're a warrior, putting a couple points into tactics and taking healing sig or I Will Survive, or a stance will work just as well as breeze. It also doesn't require you to have a monk secondary, so you can increase your damage output.

Quote:
Originally Posted by Numa Pompilius
Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.
Mending a great solo farming or running skill. In a group setting, particularly in pvp, it is basically worthless. All I will say is that if you're playing W/Mo in PvP and bring mending, you had better put it on your monk!

Just keep even remotely on topic, here's a few urban legends I see quoted every so often:

"Monks shouldn't care about condition/hex removal"
"Monks don't need energy management"
"Rangers don't do enough damage to be useful in PvE"
"Necros are only useful as batteries"
"A successful PvE group needs at least 2-3 warriors and 2-3 monks"
"You can get etcos by salvaging ghostly remains"
"Warriors should never bring stances in PvE"
"Thunderhead keep is most easily won by guarding both gates"
"Pets are useless"

Rico
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Old Nov 26, 2005, 03:02 AM // 03:02   #70
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Threads started in GWGuru stay on topic more often than not.
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Old Nov 26, 2005, 03:09 AM // 03:09   #71
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-Saying noob is a great way to show you intelligence.
-There are no monks in Augruy Rock Internation dis 1. (this was on a good day. I went there a while ago and there was 1 war and about 30 monks).

-You need a monk for the first misson
-smiting monks are always wanted
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Old Nov 26, 2005, 03:58 AM // 03:58   #72
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could we get more off topic lol?
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Old Nov 26, 2005, 04:31 AM // 04:31   #73
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Having only 20 Levels is Great!
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Old Nov 26, 2005, 04:58 AM // 04:58   #74
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Anet has nothing against an honest farmer

Skill>Grind

Skills are balanced

Game is balanced

You need 3 monks

Ranger spike is overpowered

Rangers need a nerf

Mesmers need a nerf

Monks need a nerf

Warriors need a nerf

Necro's need a nerf

Ele's need a nerf

X skill needs a nerf
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Old Nov 26, 2005, 06:10 AM // 06:10   #75
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Here is one:

High rank = good pvp player
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Old Nov 28, 2005, 11:52 AM // 11:52   #76
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If you don't see numbers going up, you're not having any fun.
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Old Nov 28, 2005, 12:14 PM // 12:14   #77
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Quote:
Originally Posted by jules
Following on from this...

European players suck.

grrr!!!!

<-----european
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Old Nov 28, 2005, 01:03 PM // 13:03   #78
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Quote:
Originally Posted by dont feel no pain
grrr!!!!

<-----european
omfg lol

try to start reading at least the first post of a thread. sometimes it helps
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Old Nov 28, 2005, 01:04 PM // 13:04   #79
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1. That the -next- patch will be when ANet stops the endless nerfing and instead starts implementing the improvements players have been asking for the past six months.

2. That things will be better in Chapter 2.
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Old Nov 28, 2005, 01:22 PM // 13:22   #80
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"We got a monk! Now we're all completely and totally invincible..."
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